Darkcycles Wiki

This is a wiki for documenting a homebrew campaign setting for the Ultramodern D&D 5e hack.  Welcome to the !

This is a relatively private wiki for sharing information about the Dark Cycles setting. Obviously you can still be here, but a lot of it won't make sense unless you are a player in the Dark Cycles game/s. Dark Cycles is a setting far in the future of modern Earth. Earth's history is relatively the same up until the year 2020-21 (because that's when the setting is written originally, so major changes after that may not be reflected) and generally follows Earth's history up until the year 2094. For more information on this, you should check the Chronology page - it serves as a good starting point. On a spectrum from hard scifi (0) to soft scifi (10), Dark Cycles sits around a 6. It's fairly grounded in terms of what technologies are available (at least in regards to things like space travel and autodocs), but it also doesn't let 'realism' get in the way of having fun and allowing things like mechs to exist.

Important articles
The following are important pages that serve as portals to more information on the wiki.


 * Chronology
 * Previously mentioned, this is a history of the setting up until the current year, 2310
 * Places
 * Outlines the major locations and inhabited regions of the setting.
 * Races
 * A mostly mechanical section of the wiki. The only biological races in Dark Cycles are human, but several different 'races' exist to provide options for playing different kinds of humans.
 * Character Options
 * This section provides some ideas and information regarding the different Character Options (Archetype, Ladder, and Class) that Ultramodern uses. It also informs people of the full list of options available.
 * Dark
 * Dark is a magical substance found originally on Earth's moon, an in smaller quantities throughout much of the rest of the system. This page provides extra information on what it is, where it's found, and it's various forms.
 * Actors and Organizations
 * This section covers organizations that have a place in the setting and which players should be made aware of. It also outlines some of the important individuals in those organizations.
 * Technology
 * This covers the important tech of the setting. Some of this is lore, some of it is also listing items that players could find. Note that 'magic' items are sometimes reflavored as technology, but literally magic items will be found in the Dark section. Technology that directly influences or utilizes Dark is also there.

 Some helpful links....


 * Rules of this wiki
 * Getting Started
 * Guides
 * All Help articles

Notice to Readers:

This wiki is primarily setting information, but also contains some custom items. Everything pertaining to mechanical concepts written here should be considered OGL. To understand the mechanics, you need a copy of the Dungeons and Dragons 5th Edition core books as well as a copy of the Ultramodern5 book. This setting is intended to use the Ultramax rules overhaul. Additionally, the Magic chapter is used. Mechs are also used. 