Races

As far as most people are concerned, the only biological race is human. There are also robots, of course. Additionally, some humans have used Genetech so greatly that they are instead represented with the Altered race from Ultramodern5.


 * Humans
 * The most common type of citizen, Humans can be found anywhere there is civilization. In fact, civilization is generally defined by the presence of humans (though the robots of Phobos Point would beg to differ).
 * Stats:
 * ABI: +1 to every Stat
 * Age: Naturally humans live to be about 95 on average assuming reasonable access to modern medicine and reach adulthood between the ages of 18 and 26 depending on the nation in question. However, for the upper classes there do exist special anagathics allowing them to live well into their 150's.
 * Size: Medium
 * Speed: 30 feet
 * Languages: Common (English) plus one other.
 * A choice between a bonus feat at 1st level OR one rolls of the Genetic Benefit table on Page 30 of Ultramodern5.
 * Children born with the Genetic Advantages are those who have been modified to work out defects in-utero and so have extra benefits from their wealthy, also modded, parents.
 * As per stated there, you can choose to take one Defect OR lose one of your +1's to gain an additional roll on this table. You can do this up to twice, for a total of 3 Genetic Benefits. Additionally, if you sacrifice two of your +1's OR a +1 and take one defect you can instead choose the Benefit.
 * Children born with a feat weren't so lucky and had to learn how to get by on their own. Your feat selection represents your perseverance in learning a trade or other way of life.
 * Altered
 * The in-universe term for this race is either 'Exomata' (an evolution of the old term 'Extra Modded') or 'Genefreak' depending on your personal thoughts and care for their feelings. A lot of Exomata come from poorer countries on Earth or lower-class inhabitants of stations who can't necessarily afford to remove their inherited major mods. Alternatively, some Altered are first-gen users of Genetech and simply wanted or needed these mods. Additionally, there are some families who keep distinctive features intentionally hereditary as a mark of distinguishment in some parts of the world. This is particularly popular in much of Europe and in Japan. However, such eccentric lineages are not the norm. For example, the Levasseur family, famous for their fashion products and sports wear, all have eyes that glimmer slightly and look like the night sky.
 * Stats:
 * Ability Score Increase: A choice between the following
 * Con+2, Strength OR Dex +1
 * Charisma +2, Intelligence+1 OR Dex +1
 * Age: As human
 * Size: Medium
 * Speed: 30 feet
 * Languages: English and one other of your choice.
 * Mutations:
 * As stated on Ultramodern5 page 21 - two mutations for free, plus a third if you take a Drawback, and two additional if you take one level of Level Adjustment.
 * Automatons
 * Robots exist both as mindless automatons like we see today and as thinking intelligences unique to themselves. Sapient robots are referred to most correctly as "Autonomous Machines". Most shorten this to "Automa" (pronounced like Ottowa, not like a tumor). They are also sometimes called "Aggies", though some consider this term offensive and belittling. There are also, of course, a whole slew of less appropriate terms such as "rust bucket", "sili-conman", and "robot". Additionally, very humanoid Automa may be called Androids which is generally agreed to be a neutral term, though there's a great deal of discussion about what it means to be "passing for Android".
 * Stats
 * Android
 * Ability Score Increase: Any two by +2
 * Age: Theoretically immortal, and Robots are considered to be
 * Size: Medium
 * Speed: 35 feet
 * Immunities: Immune to poison as damage or condition and immune to exhaustion. Additionally, robots don't need to breathe, and function well in the cold.
 * 'Robot' (noticeably non-human Automa, derogatorily referred to as 'clunkers' )
 * Ability Score Increase: +2 to one, +1 to another. Cannot have a Charisma beyond 14 at 1st level.
 * Size: Small, Medium, or Large (Large requires a +1 Level Adjustment)
 * Speed: Chosen from below, flavored as you would like
 * Walking speed of 35 feet (typically humanoid legs)
 * Walking speed of 30, climb speed of 10
 * Walking speed of 30, advantage on Dexterity checks made to jump.
 * Walking speed of 25 feet, ignores difficult terrain
 * Wheels or exotic movement - Walking Speed of 40 feet, but disadvantage on movement-related checks in difficult terrain.
 * Immunities: Immune to poison as damage or condition and immune to exhaustion. Additionally, robots don't need to breathe, and function well in the cold.
 * All Automa:
 * Languages: English plus four additional choices
 * Encyclopedic Recall - Proficiency in all Intelligence checks made to recall lore and information.
 * Fixed Origin: Even automa are purpose-built or use chassis that were. Most do not have a Background selection and instead select two skill proficiencies and two tool proficiencies of your choice.
 * Alternatively, if you are a more recently created Automa, you can forego this and instead choose a Background - this represents Automa created specifically by people looking only to bring a new intelligence into the world.
 * Low Power: You don't sleep, you enter a low-power state. All outside inputs are powered down as you enter a rest cycle to reconfigure power usage and optimize yourself for efficiency. While in this state, you fail all perception checks. An ally can jostle you awake, but you cannot intentionally wake yourself unless physically disturbed or the time for your sleep cycle elapses. The exact details of your Low Power needs are dictated by your Power Source.
 * Power Source: A choice between...
 * Rechargeable Battery: The most common option. Functions for 20 hours, then requires 4 hours of recharging (you enter low power for this time). You can also attempt a quick recharge by violently introducing your charging cable to a power source - this reduces you to half current health and allows you to instantly recharge. If you are Wounded (1/4th health) this kills you.
 * You can purchase Charger Kits to allow for mobile charging away from a power source. These cost $2 and are good for one week's worth of recharges. They weigh five pounds. The battery is disposable, requiring the purchase of a new Charger Kit each week.
 * Dark Cells: Some robots literally run on dark. All of them are newer. Each Dark Cell lasts for a month, assuming you enter Low Power every other day to 're-prime' your Dark Cell. Failure to enter Low Power even once means the cell enters a 'degradated state', meaning that it now will only last for 2 weeks from original insertion OR an additional 1 day if you missed a sleep cycle past the two week mark. A new cell costs $25.